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18 Jun 2011 19:18

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Tech: Duke Nukem Forever PR firm fired after threatening reviewers

  • We are reviewing who gets games next time and who doesn’t based on today’s venom. Bad scores are fine. Venom filled reviews… that’s completely different. Too many went too far with their reviews.
  • The Redner Group founder Jim Redner • Tweeting his anger with the negative reviews the long-awaited “Duke Nukem Forever” received upon its release. Those were Redner’s last words as 2K Games’ PR guy — his company was ditched not long after. (Because, um, he suggested doing something that’s very unethical.) The game itself, which many reviewers noted seemed to have come from a different era of gaming, received mixed reviews according to Metacritic — few reaching to the point of total hatred. source

14 Jun 2011 09:50

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Tech: “Duke Nukem Forever,” vaporware no more. You can buy it!

  • It’s here. Finally. In purchasable form. The long-delayed sequel to Duke Nukem 3D finally comes out in the U.S. today. And what better way to celebrate the game’s release than by talking with one of the guys who helped make this epic monstrosity? USA Today chats a little with co-creator Allen Blum on the journey that finally brought the game to stores. Finally. source

23 Feb 2011 22:42

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Tech: Did you work on “Duke Nukem Forever”? Wanna be in the credits?

09 Jan 2010 15:22

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Culture: “Duke Nukem Forever” upgraded from “dead” to “barely alive”

  • He’s asking about ‘Duke Nukem Forever,’ let me go ahead and tell you right now that I’m not allowed to talk about ‘Duke Nukem Forever.’ No, no, don’t be disappointed, read between the lines… why am I not allowed to talk about it?
  • “Duke Nukem” voice actor Jon St. John • Speaking at some nerd convention last week about whether or not “Duke Nukem Forever” still has a pulse. As the game has been on the brink of release for over a decade, the fact that this bastard is attempting to give hope to gamers means that we hate him. Hope is something that should have died long ago, you freaking jerk! source

21 Dec 2009 22:38

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Tech: “Duke Nukem Forever” got caught in a technology loop

  • I was hoping for George to come in and say, ‘OK, that was great, we got what we wanted, let’s get this done now!’ But he never did.
  • A former 3D Realms employee • Regarding the fate of “Duke Nukem Forever,” a video game that became such a massive joke among gamers that it’s unlikely that it’ll see the light of day in any way, shape or form. Why’s that? Blame George Broussard, who spent most of his adult life trying to catch up to the latest and greatest instead of getting the game released. And thanks to the success of “Duke Nukem 3D,” he had plenty of cash to dilly-daddle around for 12 years, annoying employees whose careers – and pay – hung in the balance of an unreleased game. (To say nothing of the many fans of the classic tawdry gaming icon.) The lesson to take from this? Sometimes, an artist just has to let go and stop worrying whether everyone’s using the Quake II or the Unreal engine. source

10 May 2009 22:01

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Tech: Sad, surprising fact: “Duke Nukem Forever” looks awesome

Despite all the bad press it had gotten over its history, it appears that 3D Realms actually had a killer game on its hands. source